This variant carries 2 MRM-10s as its main guns, which are not particularly good, but are pretty low BV cost and spammable. The Raider is particularly fun to me because it uses an Internal Combustion Engine instead of a Fusion Engine, meaning it is a gas powered giant robot, which rocks. With its TSM active, it can shiv someone for 10 damage with it’s little knife. This variant is simple, it trades the twin circular saws on the original mech for a retractable blade, and spends the saved tonnage on Armor. The Raider is a mech that I am pretty fond of from the dark age, its a funky looking little guy with weird equipment and melee weapons. At 826 BV this is not the biggest waste of BV, and it can TAG things pretty well with its 8/12/8 movement. I love Vibroblades on small mechs, but I am a much bigger fan of the large vibroblade, as that deals enough damage to head chop. This is a good little 30 ton spotter mech with a 7 damage close combat attack, which is hilarious if not particularly good. Compared to the base variant it upgrades the sword to a small Vibroblade, gains a small amount of armor, and changes the ECM out for a TAG. Dola DOL-1A2 ‘Yoh Ti Ts’ang’Īn odd little mech. Hopefully better ones too, but we shall see. Many more new variants in this one compared to the Jihad one. Its a reasonable little spotter with ok armor and ok weapons, nothing incredible, and a little too expensive at 1779. This in practice means that you just take whichever one is compatible with your C3 network. This variant is, to my eye, identical to the 11CS in almost every way, just swapping the C3i suite out for a C3 slave and ECM. Too expensive for what it is, I would give it a C, its still a clan assault mech, even if it is a bad clan assault mech. Both of those mechs are, in my opinion, the best bang for your buck when it comes to sniper type mechs, and this Deimos variant comes up very, very short compared to either of them. 3344 BV is a lot to pay for 2 headchoppers and some lasers, with the Thunder Hawk 7S having 3 gauss rifles for 2440 BV, and the Hellstar having 4 heat neutral Clan ER PPCs for 3084. It also doesn’t carry any pulse lasers, and at 3344 BV, it falls behind on what I am calling the “Thunder Hawk-Hellstar standard of headchopper efficiency”. It has MASC, which boosts its run speed from 5 to 6, which, on a mech with primarily long range guns, is not terribly useful, mostly just a waste of BV and tonnage. I personally am not a huge fan of this variant however. The H variant is interesting, being an 85 ton assault mech with 2 gauss rifles and a scattering of various laser weapons. The Deimos on the whole is one of my favorite mechs, due to it starting as a fan mech in the Mek Tek mech pack mod/unofficial expansions/official expansion/rerelease of Mechwarrior 4 (This franchise’s rights and licensing never stop being this complicated). There are only 2 new variants in this record sheet release that I am aware of, the Deimos H and Shadow Hawk SHD-11CS2. Next week we’ll be taking a look at 3150 – all the new sheets in 3145 are also in the Dark Age pack. This week we will be covering all of the sheets from Record Sheets: Jihad and Record Sheets: Dark Age. I have been tasked by the great and unknowable entity growing beneath Goonhammer HQ like a hideous fungus to go over these new variants and see how they stack up. Included in there are a few new and exciting variants of various older mechs. CGL recently released a set of new record sheet packs for the Jihad, Dark Age, 3145, and 3150.
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