![]() ![]() Add warp nexuses to your planets before you do anything else. If no energy missions are available, go for a mission with a free tech since a free tech is really strong in the early game when you don't make a lot of science per turn. In the early game, energy is hard to get so any extra energy will really get help you beef up your ships. On those terms it is competent, but not outstanding, a fun distraction that fans of space conquest should probably get later when it is on sale.- when you first start a new game, on the first couple turns, try to go for missions that give you energy. Weighing up military might versus scientific advancement means nothing when each is paid for with its own specific resource.Įven so, this is not a full-price game it is a cheap downloadable title and should be judged as such. With a specific resource for each tactical need, it feels like there are no real choices to be made. There are some odd design decisions, such as including five different currencies in the game: one for building and upgrading the fleet, one for increasing planetary population, and so on. It is quite a lot of fun for at least two or three playthroughs, with each lasting around two to three hours, but its charm fades quickly. To be fair, Starships on PC is not a bad game. Starships has clearly gone the other way: a tablet game foremost that was tossed over onto PC as an apparent afterthought. It is a strange outcome considering that Firaxis rebooted the XCOM series to massive acclaim on PC and console, and later ported it very successfully to iPad with minimal loss of game quality. What is reported to be an excellent mobile experience fails to scale up well, and on PC it feels lightweight and simplistic.ĭespite the options and some degree of tactical depth, there won't be enough here to satisfy PC Civ fans. It is no surprise that this game is also available on iPad and iPhone, because that is precisely what it feels like: a simple, accessible mobile game for playing during commutes or over a sandwich at lunchtime. Sadly for the PC-based Civilization fans, however, it is all just a bit bare bones and shallow. Options like cloaking devices, fighter escorts, and powerful fire-and-forget torpedoes add some tactical depth to the proceedings. The other mode of play is the ship to ship battles, a turn-based mode in which players move their ships across a hexagonal grid, hiding behind asteroids and zipping through wormholes. ![]() In this view, planet options are also available: building cities to grow the population, constructing new facilities to increase the planet's output, and more. One is a large scrollable map on which the player moves their fleet from world to world, completing missions and expanding their empire. The fight for galactic domination is conducted via two different interfaces. According to Firaxis, it would exist in the same universe as Beyond Earth and build upon a lot of its storytelling. It promised turn-based strategy in space, pitting fleets of powerful spacecraft against each other in an epic struggle to control the most valuable planets in the galaxy. With that in mind, the announcement of Sid Meier's Starships was met with excitement. while the other part is turn-based ship-to-ship combat.
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